Adrale

Adraleans are a treacherous lot, combining the worst traits of Rankans and Mygdonians. Many come to Adrale to find prosperity, but there is only so much to go around, and many therefore fail. Disheartened, desperate, and ambitious, the Adraleans are infamous for being expert negotiators and double-dealing backstabbers. Worse, those who spend any time in this far-flung city report that people consort with demons and spirits openly, adding to the land’s already grim reputation.

PHYSICAL DESCRIPTION
There is no one defining characteristic of the residents of Adrale, for the city is a crucible in which a variety of cultures, traits, and races intermix. If anything unites these people, it’s their ability to betray and doublecross, a trait that keeps the city thriving despite the political, religious, and climatic fluctuations of the known world.

COMMON ROLES
Thieves, assassins, and master of disguise are the most likely roles to originate from this “lost” province, though Adrale also has no shortage of witches. Martial characters are also common roles.

CULTURAL SKILL BONUSES
Bluff
Disguise
Intimidate

DUPLICITOUS
Adraleans are naturally false and are talented at pitting one group against another. Characters hailing from Adrale gain a +1 ethnicity bonus to all Bluff, Diplomacy, and Sense Motive checks.

LANGUAGES
Rankene. Bonus Languages: Azehuran, Cirdonian, Mygdonian, Nisi, Syran, Trade Tongue, Tysean.

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Adrale

Thieves' World EugeneGM