Social Conflict

Attitude Rules
Attitude
Modifier
Score
Intimate
+10
31+
Best Friend
+7
21 to 30
Friend
+5
13 to 20
Ally
+3
6 to 12
+ Acquaintance
+1
1 to 5
Just Met
0
0
- Acquaintance
-1
-1 to -5
Antagonist
-3
-6 to -12
Enemy
-5
-13 to -20
Personal Foe
-7
-21 to -30
Nemesis
-10
31-

Subject Attitudes

Attitude Social Skill Modifier
Adore it +5
Love it +3
Like it +1
No Attitude 0
Dislike it -1
Hate it -3
Despise it -5
Social Maneuver Name
Bluff
Diplomacy
Intimidate
Ridicule
Seduction
Streetwise
Time Frame
Threshold
First Impression
0
0
+3
-3
3
0
Move Action
+10
Break
-7
N/A
0
-7
N/A
-7
Daily/Hourly
+ 10/+20
Convert
0
0
0
-7
0
-5
Hourly
+10
Demand
0
0
+3
0
0
-5
Minutes
+3
Dissuade
0
0
0
0
0
-5
Full-round
+10
Extort
0
-5
0
-7
0
0
Minutes
+5
Gather Information
0
0
-5
-10
0
+5
Hourly
+5
Gift
Special
Special
N/A
N/A
Special
Special
Minutes
N/A
Improve Relationship
0
0
0
-5
5
0
Day
DC (+5)
Manipulate
0
0
0
0
0
-5
Special
+10
Negotiate
-3
0
-5
-7
-5
-3
Varies
+5
Persuade
0
0
0
-5
0
-5
Full-round
+10
Plea
0
0
N/A
0
-5
-3
Full-round
+10
Social Maneuver Name
Description
First Impression
Treat target’s attitude as being one higher for each threshold achieved for that scene. Failure reduces attitude for the scene by one.
Break
Treat target as if they had the Distressed Condition for a scene.
Convert
Raise’s target’s attitude towards a particular subject. You may never try for that particular subject again if you fail.
Demand
You demand something of someone. Reasonable demands generally succeed. Success also reduces relationship score by 2.
Dissuade
You convince the target against taking a very particular action for 1 round.
Extort
You make an agreement that is in your favor. Failure can result in an illusion of compliance, success only works for one scene.
Gather Information
You get the target to give you information that you desire without revealing that you wanted it.
Gift
Grant yourself a bonus to a Social Skill check. The gift’s value is equal to: Gift Level x 50gp x (Target’s Level + Wis Mod). See chart below for gift levels and the bonus they bestow.
Improve Relationship
Change any NPC’s Relationship Score. Threshold increases by +5 for each attempt within the space of one week.
Manipulate
Must be used with another Maneuver. You shift the change in attitude away from yourself, and the associated results, good or bad.
Negotiate
You talk for two or more sides. Make individual checks against each side. Success indicates one side is willing to do what another side wants.
Persuade
You increase the target’s attitude towards a given subject by 1 for each threshold achieved.
Plea
You ask for something and do not intend to give anything back. Use gift levels and chart, but now, change the bonus into a penalty.
Gift Levels
1
2
3
4
5
6
7
8
9
10
Social Skill Bonus
+1
+3
+5
+7
+9
+11
+13
+15
+17
+20
Distressed Condition
All Social Skill checks made against the target receive a +15 bonus.

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Social Conflict

Thieves' World EugeneGM