Tag: Spending XP

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  • Spending XP

    [[Purchasing HD]] [[Purchasing Base Attack Bonus]] [[Purchasing Base Defense Bonus]] [[Purchasing Base Spellcasting Bonus]] [[Purchasing Base Ritualcasting Bonus]] [[Purchasing Saving Throws]] [[Purchasing New Feats]] [[Purchasing Skills]] [[ …

  • Purchasing Base Attack Bonus

    Points of Base Attack Bonus are purchased as the player desires it for their character and as the player has free experience to spend. Base Attack Bonus is purchased at a rate listed in the table. It should be noted that characters must buy their attack …

  • Purchasing Saving Throws

    There are three saving throws: Fortitude, Reflex, and Will. The saving throws are just as straightforward as Base Attack Bonus. Since each additional point of saving throw bonus is purchased when the player desires, there is no need for strong and weak …

  • Purchasing New Feats

    When using this table, bonus feats granted through cultural selection should not be counted. Just as there is no experience cost for gaining special abilities or skill modifiers because of a selected culture, there is no cost to gaining a free feat if …

  • Purchasing Skills

    As with the prior tables, each rank of a skill must be purchased individually. However, a player may buy multiple ranks of a skill at the same time so long as they have the appropriate experience to spend. As the table indicates, the character’s …

  • Purchasing Weapon and Armor Proficiencies

    A proficiency allows your character to use any weapon or armor within a certain group without penalty. Listed below are the various groups and their costs. *Maximum:* There is no maximum.

    *Armor Groups*
    *Proficiency with any one …

  • Purchasing an Ability Score Increase

    The cost to increase an ability score is independent of the actual ability score. Also, that ability advancement happens independently of advancement to other ability scores. The cost increases for each advance to an ability score, but advancing a second …

  • Purchasing Base Defense Bonus

    A character’s base defense bonus grant the character an innate bonus to Defense. This bonus applies in all situations, even when the character is flat-footed or when the character would lose his or her Dexterity bonus for some other reason. Points of …

  • Purchasing a Static class ability

    These abilities are any ability that either does not change or does not change in a measurable way. For example, in a standard game a class ability that adds a static bonus to a specific skill check is a static ability. Once the ability is gained it is …

  • Purchasing Base Spellcasting Bonus

    This table shows the cost for increasing one's Base Spellcasting Bonus, which also increases their caster level (it is equal to the Base Spellcasting Bonus), and increases their safe spell level limit. *Maximum:* The maximum Base Spellcasting Bonus a …

  • Purchasing Base Ritualcasting Bonus

    This table shows the cost for increasing one's Base Ritualcasting Bonus, which also increases their caster level (it is equal to the Base Ritualcasting Bonus), and increases their safe spell level limit. *Maximum:* The maximum Base Ritualcasting Bonus …

  • Purchasing a Level-Variable class ability

    One of the most interesting aspects of variable abilities is that since class is irrelevant in this system, any ability that is based on a class level must now be based on the ability’s level, which is known simply as its +ability level+. Level- …

  • Purchasing a Use-Variable class ability

    Some class abilities do not vary by the character’s class level but by how many times the ability may be used during the course of a day. In this case, the table and application of the data are considerably simpler than level variable …

  • Purchasing a Progression-Variable class ability

    Most, if not all, of the variable abilities remaining vary by some sort of predetermined progression defined in the effect of the ability. It may be that the ability increases in damage dice as the character progresses. It may be that the …

  • Purchasing a Known Spell

    | *Level* | *XP Cost* | | 0 | 170 | | 1 | 340 | | 2 | 680 | | 3 | 1,020 | | 4 | 1,360 | | 5 | 1,700 | | 6 | 2,040 | | 7 | 2,380 | | 8 | 2,720 | | 9 | 3,060 | [[Spending XP | Back to Spending XP]]

  • Purchasing a Familiar Spell

    | *Level* | *XP Cost* | | 0 | 85 | | 1 | 170 | | 2 | 340 | | 3 | 510 | | 4 | 680 | | 5 | 850 | | 6 | 1,020 | | 7 | 1,190 | | 8 | 1,360 | | 9 | 1,530 | [[Spending XP | Back to Spending XP]]